Progression

Glory of the Icecrown Raider (10 Player)

Icc 10 drakes

Congratulations Archetype on completing Glory of the Icecrown Raider (10 Player)!  Next up Heroic Lich King!

Tanks: Tiemus, Tupac

Healers: Calta, Edinn, Projee

DPS: Zardisian, Uninutmanho, Oneus, Wingy, Slinkydoo

If you don’t have a 10 man group and you’re interested in running weekly, speak with Angerona.  If there is enough interest, we will work on heroic modes but if not we’ll do a quick 10 man clear on a weekly basis.


Shadowmourne Quest and what we plan to do about it :)

This week, as many of you know, Leggies is very likely going to get his last two Shadowfrost shards and complete the Shadowmourne Quest.   When he kills the Lich King with Shadowmourne, he will receive a chest with quests for five BoE vanity items.

Reins of the Crimson Deathcharger

Muradin’s Favor

Jaina’s Locket

Tabard of the Lightbringer

Sylvanas’s Music Box

Of these five items, Leggies will take the tabard and the mount, Angerona will take the locket with the portal, and the other two items will be rolled for by a short list of people that we assembled based on both attendance an EP.  Shadowmourne and these items have been acquired by the hard work of all of you, but we plan to limit the rolling to those who have been present and with us for a long period of time.

The following are the people eligible to roll on the Sylvanas’s Music Box and Muradin’s Favor.  (Please note that Leggies and Angerona are not eligible because they will have received loot and each person able to roll may only take one piece)

Tiemus

Zardisian

Poptya

Jerrol

Slinkydoo

Edinn

Prunaprisma

Projee

Tienlung

Shermantank

Calta

Please take this as incentive for good raid attendance because next in line for Shadowmourne is Tiemus and all of these pieces will drop again.

It should be an exciting week so come prepared to destroy Heroic Professor Putricide.

If you have any questions, talk to Angerona in game.


EPGP Changes! Progression Changes! Raid Rule Changes! zOMGWALLOFTEXTWTFBBQ

First! Please enjoy this lengthy explanation of how EPGP will be handled from in regards to weapons. Thanks so much to Calta for writing all this, my first draft was nowhere near as thorough:

EPGP For Weapons and Offhands: By: Calta

Recently, there has been some confusion as to the epgp system and which numbers to use on weapons, shields, ranged, and wands.

Which number to use depends on what class and what spec you are.

Shields:

A main spec tank will be concerned with both the white stats on a shield (block, armor, etc) and the green stats (+dodge, +parry, +stamina, +block, etc) so would use the larger number for a shield

A shield wearing healer is only concerned with the green stats (+int, +sp, etc) so only uses the smaller number for a shield.

Ranged and wands:

Hunters are concerned with both the white stats (Dps) and the green stats (+ap, +agi, etc) so will use the larger number for a ranged weapon.

All other ranged and wand users only worry about the green stats so will use the lower number for a ranged weapon

1h weapons:

Hunters only worry about the green stats, so will use the lower number on main and offhand weapons.

Tanks (not dk) are only concerned with the green stats, so will use the lower number on mainhand weapons.

Dual Wielders worry about both the green stats and white stats of their mainhand weapon, so will use the larger number for their main hand.

Dual Wielders worry about both the green stats and white stats of their offhand weapon, however the offhand weapon only does 50% damage. They will use the lower number for their offhand weapon.

Casters are concerned with both the white and green stats, so will use the larger number. The white dps of a weapon is converted into spell power through some fixed formula, so the SP on a weapon is actually a white stat.

2h weapons:

Hunters only worry about the green stats, so will use the lower number.

Melee classes are concered with both the white and green stats so will use the larger number.

Casters are also concerned with both the white and green stats, so will use the larger number. The white dps of a weapon is converted into spell power through some fixed formula, so the SP on a weapon is actually a white stat.

Dual wielders (fury warriors) will use the lower number for the offhand weapon since they only do 50% damage with it.

Death Knight tanks are considered to be melee users in terms of their weapons.

The end result of all of this, is that each class/spec will only pay the large number for one of their weapons,shield, ranged slots and will pay the lower number for everything else. This leads to everyone paying a similar price for those slots. Fury warriors will end up paying more becasue 2h weapons are higher gp. Paladins, Druids, death knights and shamans will end up paying a little less, since they do not have a ranged slot and totems, relics, sigils and librams no longer drop from bosses.

For dual wielders there will most likely be some concern as to whether a 1-handed item (2-handed for fury warriors) will be used main hand or off hand and so which should be paid, since it can be used in both slots. This will be looked at case by case, but essentially, if its item level is higher than your currently equipped main hand weapon, it will be assumed to be replacing that and therefore charged the higher number. If it is higher than your currently equipped offhand weapon, but not higher than your mainhand weapon, it would be considered to be replacing your offhand and therefore charged the lower number. If it is the same as your main and offhand weapon, then you are likely only paying 1/4gp for it anyways, so it would be 1/4 the higher number.

IF YOU HAVE QUESTIONS REGARDING THIS OR FEEL YOU ARE OWED GP FOR GEAR ACQUIRED WITHIN THE LAST MONTH WHISPER TIEMUS OR ANGERONA

EP Now Scales with Gear Level

Second! Due to the higher GP value of 277 heroic items, we are changing how EP is awarded during our raids. The amount of EP you receive every 10 minutes will be based on the item level of loot the boss drops NOT whether or not the boss is progression. The EP values are as follows

Boss drops:

277 loot: 15ep/10min
271 loot: 12ep/10min 25 LK and 25 RS
264 loot: 10ep/10min

LADY DEATHWHISPER IS THE EXCEPTION TO THIS. This brings me to point 3.

Based on where we are in progression/recruitment/attendance we feel it is prudent to form a consistent group, learn to work well together, and get geared before we put serious attempts into heroic Putricide, heroic Sindragosa, and heroic Halion. To this end, we are putting a hold on progression for the time being. Raid will consist of a heroic 8/12 clear with a couple heroic attempts on Deathwhisper each week. After that we plan to down Putricide, Sindragosa, Halion, and the Lich King every week on regular. It will be 15ep/10min for all of ICC up to 9/12 including Deathwhisper even if we don’t down her heroic. The remainder of ICC will be at 10ep/10min and LK and Halion will be 12ep/10min. Again if you have any questions or concerns whisper Tiemus.

Late, Absentee, and Standby EP

Currently we deduct 30 ep for being late to a raid you have accepted on the calendar. This is being raised to 100 EP. Don’t be late.  If you are going to be late and let Angerona know in advance via in-game mail, there is no penalty for this.  If you still get EP deducted, it was probably a mistake, so just say something and it will be reversed.  Standby EP is awarded to those who show up on time for raid.  If you are late you will only get EP if we bring you in.  If you are late but it’s been planned and we know that you’re coming straight to raid after work, then you will still receive standby EP.  We often have the need to cycle someone out near the end of the night and are trying to encourage people to stay on standby while also encouraging them to show up on time.  Coming to raid 15 minutes late because you don’t want to raid but you do want standby is not an option.

New Break Policy

Also to deal with people going AFK between pulls we are planning on trying out having several scheduled breaks throughout raid. We feel that having everyone take a break at once (having the chance to go to the bathroom, stretch, get food etc.) will increase efficiency by quite a bit. We plan on having around 3 breaks over the course of raid for 5 min each. We’ll be testing out different lengths and distributions but this is the plan for now. If you go afk during raid (barring an emergency of course) you will be given a 1 minute window from the time your are afk for a ready check. If you are not back by that time you will be replaced. If no replacement is available you will be charge 100 EP and possibly more depending on how long you make us wait.  If you have to go afk during raid for some unexpected reason, a simple and quick whisper to a GM is more than sufficient to avoid these consequences.  It only takes a moment to type /t Tiemus emergency brb however long.  You have been made aware of the new policy so please understand you are responsible for adhering to it.  It will improve your raid experience greatly if everyone uses this standard of practice instead of waiting around all the time while 25 people try to take their individual breaks wherever they can.  Know that we are not stupid either; if you go afk because your grandma is choking on a meatball 5 times in one raid, we’re not going to believe you AND you should probably have her looked at by some sort of health care professional.  Don’t be the boy who cried wolf and we’ll be understanding when you have an emergency. Please note this does not include people with connection issues. You will be replaced but you won’t be charged EP. People’s internet fails, it happens and a dc is a pretty clear message to us that you’re having issues. Simply disappearing from raid is not.  People who have disconnected but are clearly spending raid time trying to fix their internet will be placed on standby.  Though we would prefer having you in the raid, if you are working to have a fully functional computer, that is (in a way) doing something to benefit the guild.

If you have any questions or concerns, you can talk to any GM about any and all of what is included in this very long post.  I know the changes are mostly minor but we hope they will have a seriously positive effect on how we do things.


Lich King (25 Man) Down!

Congratulations to everyone who was fortunate enough to be present for our first 25 man Lich King downing this week! Keep in mind that we will be looking to complete the first wing, festergut and rotface on heroic next week and would like for you to have fully researched all of these encounters before raid time on Tuesday.  Also, remember that we ARE now changing our raid schedule to Tuesday, Wednesday, Thursday for 25 man as Sunday night has been an issue for many people recently.  Though we are very proud of you all, we are not yet done with Wrath progression so keep your eyes open for new recruits and always come prepared for raids!

Good Job, Guys!

<3 Angerona


Yay group one! Lich King 10 man down!


Archetype downed the Lich King! Hope to see 25 man down soon!


Recent ICC Progression!

It seems no one has been around to brag about our ICC Progress yet and though I don’t have any pictures, I do enjoy bragging. 

10 man guild progress in ICC

Lower Spire 4/4

Plagueworks 3/3

Crimson Halls 2/2

Frostwing Halls 2/2

 

25 man guild progress in ICC

Lower Spire – 4/4

Plagueworks 2/3

 

Also, pretty cool fun fact — we’ve gone ahead and done most of the 10 man achievements and have learned a lot about the mechanics and raid awareness expected in all wotlk 10 man raids and thus our guild is ranked 5th on Stonemaul for 10 man progression :)   Yay us!


A Tribute to Insanity

tributetoinsanity

Maome got the mount. It cost him though.




Our alts are awesome!

altcrusadeqq

Okay so it wasn’t ALL alts. Threeps were alts, a tank was an alt, and a healer was an alt. And all that’s only counting alts of mains our guild there were other “alts” involved but I won’t get into that. In any case there WERE a few wipes but nothing we didn’t overcome immediately. Good job everyone! Toc on farm x2 from now on =)

1 Comment more...

  • We will consider exceptional applicants of all classes. Remember to read the instructions before applying! We'll know if you haven't.
    Druid
    Feral (Tank)
    High
    Paladin
    Holy
    High
    Shaman
    Enhancement
    High
    Warlock
    High
    Warrior
    Protection
    High
    Priest
    Holy/Shadow
    Medium

  • Stonemaul : (PVP) : Up : Pop: Medium

  • Archetype Vent

  • Copyright © 1996-2010 Archetype. All rights reserved.
    iDream theme by Templates Next | Powered by WordPress