Introduction

EPGP stands for Effort Points/Gear Points. Effort Points (EP) quantify the effort each member put towards the, hopefully common, guild goals. Gear Points (GP) quantify what loot each member got back in return. Loot priority (PR) is computed as the quotient of the two:

PR = EP/GP

The person with the higher PR gets the first say on loot. As a result, the more effort you put the more gear you receive. As a matter of fact, the gear you receive is proportional to the effort you put. EPGP is based on this simple principle, but there are some complexities that need to be dealt with which will be covered below.

Decay

In order to award recent effort more than past effort, which in effect avoids PR hoarding for veterans and enables new coming and dedicated members of a guild to be awarded properly, EPGP supports a decay mechanism. Decay simply removes a chunk of EP and GP from the totals, effectively leaving PR unchanged. For example with a decay of 10% applied each week, for each 7 days that pass your effort’s rewards get diminished by 10%. The effort you put 10 weeks ago will only be worth 34.8% of what it did when you received it ( (1-0.1)10)

You begin with 1000 GP and 0 EP.  You require 1000 EP (or 1o00 minutes of non-progression 25 man raiding) to be off of probation.  In these cases you can only receive loot if you are the only one eligable or if you are rolling against someone else who is also on probation.  Every other Tuesday a decay of 15% is applied to the EPGP system.  Members on probation cannot roll on high priority items such as weapons, trinkets, and gear tokens.  It is up to the officers to decide what items are high priority.

We reserve the right to fix PR if active and senior members bottom out on their GP.